Description:
A huge and very heavy blade made of old brass and Cyan blue shining crystal. Through the beautiful and extremely well-made handle can be seen an emerald crystal shining with magical runes that form different constellations. On the cross-guard, everchanging runes and stars resonate with star power.
Infused. The wielder has a +1 bonus to attack and damage rolls made with this magic weapon. They also become proficient with Greatswords.
Under the Stars. This weapon deals 2d6+1 slashing damage and 1d4 radiant damage. At night, becomes 1d8 radiant damage. While attuned to this blade, the user gains advantage on checks towards any Astral-plane-related content. While at night and under a clear sky, the wielder can make an Intelligence (Investigation) check with advantage to know the exact time of the night and where the north is.
Start calling. Each Dusk, the weapon gains 1 charge. For 7 charges cost, the wielder of the blade can use its Legendary Ability, usable once per day. Can stack up to 14 charges at once.
Legendary Ability: As an action, cast the spell Crown of Stars at 7th level on themself.
"Upon thee, this blade of stardust and solar light shines bright. Brighter and brighter it becomes as you can call the stars upon yourself! Shine, my child! Show the world the power among the stars and be the one to free the Astral plane from its unholy chains!"
A translation of the runes on the blade, supposedly written by Mae'Eviss, The artist of worlds.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, No matter the time in another plane, it is bound it its primal plane, and as such, will always refresh at its prime plane's dusk., by a Paladin or a Warlock, Damage, Combat, Heavy, Two-Handed, Graze
Comments