Armor (half plate), rare (requires attunement by a Druid)

You have a +1 bonus to AC while wearing this armor.

While you are attuned to this armor, you do not suffer the disadvantage to your stealth checks. If you are hit by a melee attack that causes you to take Slashing, Piercing or Bludgeoning Damage, the Armour releases a puff of fungal spores. The attacking creature must make a DC13 Constitution Saving Throw. On a failed save the creature takes 1D4 Poison Damage and is Poisoned for 1 minute. It can make the save again at the end of its turn to end the Poisoned effect early. This effect only happens once per Short Rest.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Damage: Poison, Stealth Disadvantage: Remove, Poisoned, Druid, Combat, Warding, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
9/3/2022 7:35:39 PM
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Item Tags: Combat Warding

Equi_no

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