Weapon (dagger), rare

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

You can use a reaction to cause thick, black poison to coat the blade. The poison remains for 1 minute. That creature must succeed on a DC 16 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

When you successfully poison a creature, you can use a reaction on each of your turns to deal 1d6 damage for the duration of the poisoning. You do not need to be near the creature to use this effect.

For you, my claws. Let them rend all who stand before you.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

ZarRocFricai

Comments

Posts Quoted:
Reply
Clear All Quotes