The badge, signifying the rank of captain in Waterdeep's Armed Forces, bears the emblem of Waterdeep and is meant to be worn or carried.
Action Spellfire (Recharges on 1d4 days)
Heatless, silver fire harmlessly erupts from the Badge and surrounds you for 10 minutes or until you are incapacitated or until you use an action to quench it. You gain one of the following benefits of your choice, which lasts until the silver fire ends:
Cast the cure wounds spell. The target regains 1d8 + 5 hit points. After taking this action, roll a d6. On a roll of 1-2, the silver fire disappears.
Cast the revivify spell without material components. After taking this action the silver fire disappears, and the badge is exhausted of its spellfire becoming inert until reinvigorated by the Open Lord.
Gain advantage against a saving throw of your choice. After taking this action, roll a d6. On a roll of 1-3 the silver fire disappears.
Additionally you:
● can breathe underwater.
● are immune to magic that would ascertain your thoughts, truthfulness, alignment, or creature type.
● gains resistance to cold damage, and you are unharmed by temperatures as low as −50 degrees Fahrenheit.
If the badge is more than 5 feet away from you for more than 1 hour, it vanishes and harmlessly reappears on a surface within 5 feet of the Open Lord. While holding the badge, the Open Lord knows your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn't ended.
Previous Versions
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9/4/2022 8:26:08 AM
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2
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1
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Coming Soon
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