Armor (plate), legendary (requires attunement by a To attune to the armor you must either recieve a blessing from a Colossal Ant; or must survive an attack from a Colossal Ant. To recieve a blessing will forever activate the spell form, while surviving an attack will in the same activate the weapon form.)

Your Constitution score becomes 25.

Spell Form: You have advantage against spells and spell like abilities. You can cast any first level spell you know without any components, you cannot use this ability again until you finish a short rest.

Weapon Form: You are immune to Bludgeoning, Slashing, and Piercing damage from Non-Magical weapons. You are resistant to Bludgeoning, Slashing, and Piercing damage from Magical weapons.

The spell form and the weapon form cannot be activated at the same time.

This item is one of seven, created by the seven legendary beasts to be used by their champions to administer their will across the land. Oblivious to them, the gods cursed the items, so if the beasts ever fall into corruption and forsake those in which they were charged to protect; Mortality may rise against them.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: To attune to the armor you must either recieve a blessing from a Colossal Ant; or must survive an attack from a Colossal Ant. To recieve a blessing will forever activate the spell form, while surviving an attack will in the same activate the weapon form., Str. 15 Required, Stealth Disadvantage

Ricatick

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