Weapon (light hammer), very rare (requires attunement)

A light hammer with a head made of refined amethyst covered in runes and infused with the magic of an Amethyst dragon.
When you hit with an attack roll using this light hammer, the target takes an extra 2d6 force damage. When a creature is hit with this weapon it must succeed on a DC 14 Strength saving throw or be pushed 10 feet away from you.
The light hammer has 5 charges for the following uses, which you can use while wielding the light hammer. The light hammer regains 1d4+1 expended charges daily at dawn.
Bounding Leap. As a bonus action you can expend 1 charge to leap up to 20 feet vertically, and a number of feet equal to half of your walking speed horizontally. This leap does not invoke any attacks of opportunity.
Forceful Blow. When you hit with an attack roll using this light hammer, you can expend 2 charges to deal an extra 4d6 force damage to the target.
Reverse Gravity. As an action you can expend 3 charges to cast reverse gravity from the light hammer (save DC 16).

Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Force, Damage, Combat, Light, Thrown, Nick

Item Tags: Damage Combat

EricPhillips

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