You have a +1 bonus to attack and damage rolls made with these magic weapons. As well, attunement with these daggers grants the wielder advantage on Stealth checks.
When thrown, they return to their enchanted sheaths, not the thrower's hand. Inscriptions on their hilts identify them as Azanul and Magrosh, the Dwarvish words for "Darkness" and "Silence."
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Advantage: Stealth, Requires the wielder to spend one night in close proximity to the weapons, studying their runes carefully until they can read and recite the names., Damage, Combat, Finesse, Light, Thrown, Nick
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