You gain the following while wearing and attuned to this armor that faintly glows a vibrant green:
Immunity to disease.
Advantage on saving throws against being poisoned, along with resistance to poison damage.
You can cast the spell spare the dying as either an action or bonus action.
This armor has 6 charges, and regains 1d4+2 charges at dawn. Whenever you cast a spell that restores hit points, you can expend any number of charges, adding a number of d6s equal to the charges spent to the total amount of hit points restored.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Resistance: Poison, Immunity: Disease, creature that can cast a spell that restores hit points, Healing, Buff, Stealth Disadvantage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/5/2022 8:41:42 PM
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15
|
2
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5e
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Coming Soon
|
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