Weapon (greataxe), legendary (requires attunement)

you gain a +2 bonus attack and damage rolls made with this magic axe if you score a critical hit with it the target must succeed on a dc 19 dexterity saving throw or be restrained by multiple small rocky hands that emerge form the floor until the start of your next turn additionally it deals maximum damage when you hit a nonmagical object a construct or a structure with it

opportunist juggernaut when you hit with this weapon a creature that is not wearing any armor or has an ac of 17 or lower provided  by natural or light armor you can roll one of the weapons damage dice one additional time.

earthen resilience while attuned to this weapon you gain resistance to poison damage and you have advantage on saving throws against  being pulled pushed or knocked  prone against your will additional time.

earthshatter the weapon has 3 charges and regains all expended charges daily at dawn you can expend 1 charge to forgo one shattering the earth in two each creature in a 15 foot cone must succeed on dc 17 strength saving throw a creature takes 5d8 bludgeoning damage and fall prone on failed save or half as damage and fall prone on  medium or smaller creatures in the area of this slam attack make a saving throw at disadvantage additionally the floor of the area affected by this feature is destroyed and becomes difficult terrain until the start of your next turn

note for dm if you this item to be a great axe and its wielder has a strength score of 18 of more consider giving the item the versatile property so it can be used either with one or two hands under those circumstances the weapon deals 1d12 slashing damage if it is used with one hand or 2d6 slashing damage two hands 

 

 

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: AC Max Dex Modifier, Heavy, Two-Handed, Cleave

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