Wondrous Item, rare (requires attunement)

This vessel is the embodiment of your unsatiable greed, and unbearable fortune.

Tempted (Flaw): when you see an item worth 200gp or greater in value that is being worn or carried  for the first time you must make a Wisdom Saving Throw (DC 16) and on a failure you become fascinated by the item and the person wearing or carrying it for one minute. You can repeat the Saving Throw  at the end of each of your turns. 

Bound by the past (Personality Trait): You will do whatever you can to get what you want, willing to make whatever trade is necessary. You also instantly know the gold value of any item being worn or carried but not necessarily its identity. 

Empty (Uncommon). As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. You can use this feature a number of times equal to your proficiency bonus.. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours.

Stirring (Rare). In addition to the options for a Empty vessel, you can fill a Stirring vessel with mead, a potion of fire breath, or a potion of healing (greater). You can use this feature a number of times equal to your proficiency bonus. 

Previous Versions

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9/6/2022 1:19:37 AM
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9/6/2022 1:24:46 AM
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