Potion, uncommon

To a human it’s a horrid stench, but to an animal it is revolting on every level. 

As an action, you can splash the liquid in this vial onto a creature or space within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the vial as an improvised weapon. On a hit in a 30’ square around the point of impact a horrid smell causes any beast in the radius to immediately move out of the area of effect and will not reenter it. If the beast has advantage on perception checks based on smell they must pass a CON save (DC 16) or spend their next action moving as far away as they can and they won’t come within 60 feet of the point of impact. The smell persists for 30 minutes.

Notes: Control, Communication, Consumable

Item Tags: Control Communication Consumable

ketty_jay492

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