Armor (plate), rare (requires attunement by a The wearer must succeed a DC 13 Charisma check to attune to this armor. )
The bearer may spend an action to attempt to ignite the old magic in this armor with a DC 13 Charisma check. If successful, treat this as a +1 armor as long as the bearer maintains concentration on this effect, maximum 10 minutes.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: The wearer must succeed a DC 13 Charisma check to attune to this armor. , Combat, Warding, Str. 15 Required, Stealth Disadvantage