Spawned from the orderly plane of Mechanus, this heavy mace is comprised of concentric gears and rods. These gears turn without ceasing, and are said to be directly connected to the flow of time in the multiverse. You gain a +3 bonus to attack and damage rolls made using this magical weapon. The mace has 10 charges, and regains all spent charges daily at dawn.
Keeping Time. While attuned to this mace, you can attempt to tap into the flow of time. As an action, you can expend two charges to cast Haste or Slow. If the spell requires a saving throw, it is DC 17.
Temporal Clarity. While attuned to this mace, you always know the number of hours left until the next sunrise or sunset. In addition, you automatically succeed on saving throws against the Haste or Slow spells.
Time's Up. While attuned to the mace, as an action, you can bring the gears to a grinding halt and cast Time Stop, expending all charges of the mace. After this property has been used, the mace becomes a +3 Mace until a week has passed, and the gears begin to turn again. Additionally, when you use this property of the mace, roll a d20. If you roll a 1, the mace loses this property as the flowing time of the multiverse corrects this anomaly.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Sap
Comments