The weapon has 3 charges, which are regained after you finish a long rest. When you hit a target with a melee weapon attack, you can expend 1 charge to cause a burst of radiant damage to emit from the weapon, dealing an extra 2d12 radiant damage plus the weapons normal damage. The target must also make a Constitution saving throw (DC 15) or be blinded until the end of their next turn.
As a bonus action, you can cast Light on the Weapon.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Adamantine: Melee weapons and ammunition made from or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Replace Damage Type: Radiant, Blinded, Damage, Combat, Heavy, Two-Handed, Cleave
Previous Versions
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9/7/2022 6:06:54 AM
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Coming Soon
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