A handaxe wielded by Farsena the Lost...
50 small emeralds scatter across the handle of this axe, each glowing with a brilliant green light. The blade itself is additionally made of emerald, though it does not glow as the others do unless swung with force. Farsena acted as a healer and was thus the first to fall in the battle for freedom.
The Axe of the Lost holds within it 50 hit points worth of healing. The healing property of this weapon may only be triggered as part of an attack action, on hit the target may be healed for up to as many hit points as are currently contained within the axe. For each hit point used to heal a creature one of the emeralds loses it shine and transforms into a ruby.
Once the axe hits 0 stored hit points the blade transforms into a ruby as well, however, it retains the violent glow. While the axe head is a ruby the axe becomes a +1 handaxe. For each point of damage dealt with the axe it regains some of its healing ability, after inflicting 50 points of damage the gems regain their emerald colour, restoring the healing ability.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Light, Thrown, Vex
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