Armor (half plate), legendary (requires attunement by a Requires a pact with an otherworldly patron (Warlock not required))

Whether by earning favor or through dumb luck, a patron has bestowed a gift.

The Armor of the Lost Ones exact description may vary. It is a series of strategically placed straps and armor plates. Defense does not appear to be the primary goal of the design.

"The armor grants the ability to trancend ones limits." The armor grants Str +2 Dex +1 Con +2 and Cha +2. The wearer gains advantage against being charmed and frightened, +3 to speed (In combat), evasion, and may cast haste once per long rest. If the wearer is not a spellcaster, they may also elect to gain a cantrip and to follow the warlock spell table subtracted by half. (ie. lv 5 Warlock has 3 cantrips and 6 spells. Wearer has 2 cantrips and 3 spells. lv 10 warlock has 4 cantrips and 10 spells. Wearer has 2 cantrips and  5 spells.)

"The armor's baneful nature brings with it a cost." The wearer has a weakness to piercing, lightning, and necrotic damage. Despite being harder to hit, the wearer takes + 1d4 damage upon successful hit and +1d6 upon critcal.

"The armor tends to garner attention, wanted or not." The wearer gains advantage on deception, persuasion, and performance disadvantage on sleight of hand, intimidation, and stealth. Despite the advantages gained, the armor carries a heavy consequence for failure as it tends to bring out the worst in those who see it.

"The armor must be worn with pride. To hide one's gifts is to deny that which I have bestowed."  The benefits of the armor do not work obscured or covered.

"The 'Armor' ,if you could even call it that, is very light an maneuverable. The boons it grants the wearer are undenyable, but, I mean, just look at it! You couldn't even call it clothing let alone armor. Immodest doesn't even scratch the surface. Not self-respecting being would be caught dead wearing such a thing." - Braidwin Heartstone, Clerical Scholar

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Requires a pact with an otherworldly patron (Warlock not required), Buff, Social, Debuff, Warding, Stealth Disadvantage

Item Tags: Buff Social Debuff Warding

TheTrueAmadeus

Comments

Posts Quoted:
Reply
Clear All Quotes