The spirt of the weapons will only allow you to use it if you give it enough praise and attention.
While welding this weapon this you gain a +2 to attacks and damage.
Immune to charmed and frighten.
You have the pole arm master feat.
The wielder may cast the following spells once until the next dawn with a DC 15 save: Charm Person, Dominate Person, and Fear.
Advantage on Charisma (Intimidation) checks while holding this weapon
You are cold to the touch.
because this weapons craves destruction .-1 to ac
All healing you receive is reduced by 1d6.
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Advantage: Intimidation, Damage: Melee Weapon Attacks, Bonus: Armor Class, Bonus: Melee Attacks, Immunity: Charmed, Immunity: Frightened, Feat: Polearm Master, Heavy, Reach, Two-Handed, Cleave
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