This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. The jug has a golden charm strapped to the cork stopper that emits dim light for 5 feet.
You can use an action and name one liquid. You needn't technically know what properties the liquid has (or if it is a normal state for the material), but whatever it is the jug will make. For instance, you may name water, cheese sauce, or liquid stone. Regardless of what liquid you create, it will create no more than 16 ounces of fluid. It is at the DM's discretion how the liquid will affect the area it has been poured on, should it be a dangerous substance. Once you begin pouring the liquid, you cannot stop the flow. All liquids produced will come out of the jug at a low pressure. Any attempt to capture the liquid produced into a different vessel fails, as the liquid will evaporate instantly.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until 1d10 + 1 days have passed.
Below is a table of some suggestions. This is not a complete list, and as such, users are advised to wear protective equipment prior to using.
| Liquid | Liquid |
|---|---|
| Soup | Pineapple Juice |
| Bone Broth | Mashed Potatoes |
| Tequila | Egg Yolk |
| Liquid Moondust | Salsa |
| Mindflayer Blood | Sweat |
| Squid Ink | Bathwater |
| Fondue | Soap |
| Hot Glass | Corn (creamed) |
| Owlbear Stomach Acid | Potion of Healing (Liquid) |
| Tears | Hot Dog Water |
Notes: Utility
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