This compound Bow was forged out of the spinal cord of a Basilisk, Imparting the creature's feral nature upon the wielder.
Any creature wielding this bow with a wisdom score below 17 must make a DC 17 WIS save at the beginning of their turn each round, on a failure, the creature must make at least one attack against the closest creature to the regardless of their affiliation.
The Bow is considered a +3 Compound bow (1d12).
You also gain Dark-vision up to 120ft if you didn't have it already.
Basilisk's Gaze:
As an action, you may speak the activation phrase to conjure a large spectral Basilisk head that will be attached to the next arrow fired.
The language in which you state the phrase will determine the difficulty of the DC.
- If spoken in Common, Elven, Gnomish, Halfling, or Goblin. The DC will decrease by 2.
- If spoken in Dwarvish, Orc, Gnoll, Undercommon, or Infernal. The DC will increase by 1.
- If spoken in Celestial, Abyssal, Primordial, Deep Speach, Giant, or Draconic. The DC will increase by 3.
The DC is determined by 8 + Proficiency bonus + Language Modifier.
Once the phrase has been spoken and the arrow fired, all creatures within a 50-foot diameter of the arrow's landing point must make a CON save. On a failure, they will begin to be petrified.
Petrification takes three rounds of failure to turn the victim completely to stone. If at any point they fail the save by more than 6, they are instantly petrified.
The targeted creatures may make the save again at the start of their turns.
Petrification can be ended by:
- Rubbing the petrified creature with Basilisk blood or saliva.
- Casting Greater Restoration on the petrified creature.
- The petrification ends after 48 hours.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Piercing, Bonus: Magic, Sense: Darkvision, Petrified, by a Ranger or Artificer, Ammunition, Heavy, Range, Two-Handed, Slow
Previous Versions
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7/16/2022 11:10:28 PM
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9/9/2022 6:28:00 AM
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