Armor (hide), legendary (requires attunement by a 8 hour meditation period with the armor equipped, can be done during a long rest)

You have a +3 bonus to AC while wearing this armor.

While the armor is attuned to a creature, any plants that are hostile to the creature are automatically charmed(no requirements necessary) unless they are immune to being charmed

While attuned to the armor, you can use an action to spend one charge on ur turn to create (not a spell) any plant in an unoccupied space within 30ft of you, all charges are reset every long rest. Plants created this way are sentient and have a base walking speed of 30. They take their action immediately after yours and in order of being created (i.e. the first plant created goes immediately after you, the second plant created goes immediately after the first plant etc.). Plants created this way can be of a challenge rating equal to or less then the wearers level or challenge rating, get with your dm before sessions to preemptively create Stat blocks for possible plants created.

While this armor is attuned and only in forest areas u can choose to use your nature skill for any survival or perception check

This crude armor consists of thick furs and pelts.

Notes: Bonus: Armor Class, Advantage: Nature, Charmed, 8 hour meditation period with the armor equipped, can be done during a long rest, Creation, Combat, Warding

Previous Versions

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9/10/2022 3:09:04 PM
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Item Tags: Creation Combat Warding

zer0nati0n727

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