This Flametongue claw covers the entirety of the user's right arm, up to their chest and conforms to the user's size. A crimson sits in the center of the users chest. While attuned to the claw the rite of flame fuses with the user's blood, empowering a blood hunters existing abilities, or granting pseudo blood hunter abilities to those without.
While wearing this claw, you may make an unarmed strike using 1d6 + Your strength modifier in slashing damage. When attuned, the claws also deals an extra 1d6 Fire damage on a hit.
Argent's Blaze also has 9 charges. When you hit with a melee attack, you can expend up to all 9 of its charges. For each charge you expend, the target takes an extra 1d6 fire damage. Argent's Blaze regains 1d8 + 1 charges at dawn.
Additionally, with a bonus action, you may bleed into the Gem at the center of the chest to emit an aura of flame suffering 2d6 slashing damage as a result. This aura lasts for 1 minute. When you land a melee attack with this aura, if the target is a creature or a flammable object, it ignites. Until a creature takes a bonus action to douse the fire, the target takes (1d10) fire damage at the start of each of its turns.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Ignore Weapon Property: Thrown, by a Blood Hunter with the rite of flame or anyone who succeeds a con save (DC 18), Light, Thrown, Vex
Comments