Weapon (spear), rare (requires attunement)

This weapon is decorated with the teeth and claws of various kills. This weapon represents your tie to the thrill of the hunt.

Thrill of the Hunt (Flaw): When Initiative is rolled you must make a DC 13 Wisdom Saving Throw and on a failure you will continue the fight to the death of either you or all of the enemies die. 

Challenge of the Hunt (Personality Trait): You will never turn down a good challenge.

Slumbering (Uncommon). You have proficiency in survival if you don't already have it and expertise if you already have proficiency in survival. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.

Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. When you kill a creature with this weapon or reduce it to 0 hp you add a tooth to this weapon. You have advantage on attack rolls with this weapon against creatures of a type you have slayed with this weapon and deal 5 extra damage to said creatures when you hit them with an attack roll. 

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Additional, Thrown, Versatile, Sap

VBunnie23

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