This small pouch contains 1d6+2 sacred charms, stones, and trinkets made from amethyst, ivory, jade, quartz, sea glass, seashell, or topaz.
Seven types of magical charms may be stored within the pouch. The GM decides the type of charms in the bag or determines it randomly. A bag can contain more than one charm of the same type. To use a charm, you must posses both the bag and the charm. Each charm contains a spell (on the table below) that you can cast from it (using your spell save DC, if a save is necessary). Once a medicine charm's spell is cast, that charm can't be used again until the next dawn.
This item can be used only by a creature with the detect poison and disease spell on its spell list.
| d20 | Charm of... | Spell |
|---|---|---|
| 1-4 | Healing | healing word (at 4th level) |
| 5-8 | Soothing | calm emotions or lesser restoration |
| 9-10 | Restoring | greater restoration |
| 11-14 | Nourishing | create food and water |
| 15-17 | Cleansing | remove curse |
| 18-20 | Releasing | freedom of movement |
Notes: Creation, Healing, Movement, Warding
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/10/2022 10:07:09 PM
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12
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5
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9/10/2022 10:21:20 PM
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16
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0
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9/11/2022 8:46:15 PM
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17
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1
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Coming Soon
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