You have a +1 bonus to attack and damage rolls made with this magic weapon.
This length of heavy chain has a weight at its end and is always warm to the touch. The chain is 30 feet long and weighs 30 pounds. When you attune to the chain, it magically coils up one of your arms (your choice) and secures itself in place. When you swing it, the chain magically extends from you before returning to coil around your arm once again. You must use a hand in order to swing and use the chain.
When swung, the chain releases flames and billowing smoke. This magic weapon has the reach of 30 feet and heavy, Bypass, and Versatile (d10) properties, and any target hit with it takes an extra 1d8 fire damage.
You can choose to use this chain instead of your normal reach when you grapple a target on your turn. While a target is grappled by the chain, you can't use the chain to make a weapon attack, but you can use a bonus action to pull the target 1d4 times 5 feet toward you. At the start of each of its turns, a creature grappled by the chain takes 2d8 fire damage. A creature grappled by the chain doesn't have its speed reduced as a result of the grapple, but it can't move farther than 30 feet away from you until the grapple ends.
Curse. This chain is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unable to remove the chain from your arm, and at the start of Combat if you facing either Rigrot or Vzoutal's Forces, you must succeed on a DC 16 Wisdom saving throw or be blinded in your rage incapable of complex thought and must use your turn to attempt to kill all of these forces. Friends can wake up from this state with an action and you then preform the Wisdom Save With Advantage and a +2 to your save every time this is attempted. In addition, while cursed, you gain the following flaw: "I delight in exploiting my enemy's flaws and fears to make them suffer."
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Bonus: Magic, Bonus: Melee Reach, You must wrap the chain around your wrist, Damage, Combat, Sap
Previous Versions
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9/12/2022 5:02:59 PM
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