You have a +1 bonus to attack and damage rolls made with this magic weapon.
This firearm has a mixture of liquids attached to it. As you flip the switch, it draws the fluid into its chamber, you slowly pull the trigger as it shoots it out, healing your fallen ally from a safe distance.
When you make an attack roll with this firearm, you can choose one of the potions loaded in to be used as ammo up to a 60-foot range, the creature hit by the liquid gains the potion's effects.
Reload: As an action, you can load in 1 new potion to the chamber, up to 3 potions. You must have one free hand to reload the firearm.
Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Artificer, Damage, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow
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