This suit of armor is reinforced with adamantine and magical runes, and confers a number of advantages to the wearer. You gain a +1 bonus to your AC, and while you're wearing it and raging, any critical hit against you becomes a normal hit. In addition, enemies no longer have advantage on weapon attacks made against you while reckless, and you do not need to doff the armor to gain full benefits from sleep.
However, the armor is cursed. The wearer cannot doff it willingly, and must Rage before anything else during their first turn each combat (if able). If the wearer begins their turn with no enemies within movement range to attack, the wearer must roll a DC 13 Wisdom saving throw. On a failure, the wearer moves to the nearest creature and attacks it, recklessly. Also, the wearer's Rage cannot be ended early except by magical means.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Immunity: Critical Hits, Bonus: Armor Class, Barbarian, Warding, Stealth Disadvantage
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