Soaring Strike - You can use a bonus action to toss Astral Eye into the air and speak the command word - Soar. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. Astral Eye can fly through occupied spaces and does not take attacks of opportunity, instead slipping temporarily slipping into the astral plane to reach it's goal.
Aide From Beyond - The power of the blade increases a mage's natural magical abilities. Increasing their spell save DC and spell attack by 2
Pierce The Veil - Astral Eye allow the user to cast the spell Astral Projection once per day without using a spell slot. The ability recharges at dawn.
Star Flower Upgrades - Having bonded to your soul, Astral Eye blooms and provides you the following additional abilities
The Father's Knowledge - Lyklor's magic deepens your understanding of your own talent. As an action, you can give yourself expertise in one skill of your choice; until the spell ends, you doubles your proficiency bonus for ability checks you make that use the chosen skill. You must choose a skill in which you are proficient in. This may be used up to (3) times a day, but once a new skill is chosen the bonus fades from the former.
The Mother's Wisdom - Romana's sage advice helps you settle a clouded mind to find true clarity. As a bonus action you may utilize this new found clarity to maintain concentration on two spells at once for up to an hour. This ability may only be used once per long rest
The Sister's Passion - The fiery bonds of sisters is nothing to be scoffed at. As an action, you can manifest an fiery aura that takes the form of a flaming bear behind you. While activated any opposing creature that starts it's turn within 5 feet of you takes 2d10 fire damage. If you should hit 0 hit points while the aura is present, the spirit gives it's essence to bring you back up to half hit points. The spirit may only be summoned once per long rest
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Spell Save DC, Bonus: Melee Spell Attacks, By a Wizard, Sorcerer, or Warlock, Damage, Combat, Finesse, Light, Vex
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