These gauntlets have shards of obsidian floating around them that are imbued with the power of the Far Realm, allowing them to move and shift to protect the user or attack foes around them. You can use a bonus action to speak a command word to change the form of the item into one of four forms:
Shield: You gain a +2 to ac while the gauntlets are in this state.
Blaster: You can shoot out magical crystals as a ranged attack; Range is 80/160, +5 to hit, 1d6 + 4 magical piercing damage.
Sword: You form the shards into the shape of a sword. 5 feet range, +5 to hit, 1d8 + strength magical slashing damage.
Magical Wall: You slam down a wall of crystals, shielding you from attacks. The wall blocks all melee and ranged attacks in the direction you hold it, and counts as full cover until destroyed. The wall has 20 + your level hit points, and once depleted to 0, the gauntlets cannot be used for 1d6 minutes. Note that you cannot move whilst the shield is up without using a bonus action to change the gauntlets form.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: creature training and practicing with methods of activating the gauntlets.
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