Weapon (whip), rare (requires attunement by a martial class with whip proficiencies )

a length of rope that repairs itself and negates magic in the ones its struck or tied to. if the weapon lands a hit on an opponent. it deals no damage and is grappled instead. rendering all active and passive magic of the user inert. preventing them from using magic spells or items until escaped. to escape from the grapple the target must make a athletics or acrobatics roll of dc 16. and will remained grappled until this dc is me. the user can try to redouble his grapple putting the target into a restrained condition by contesting grapple check. this would be the person coming up to the target and tying them up.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Grappled, martial class with whip proficiencies , Finesse, Reach, Slow

Kasheran

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