Armor (studded leather), legendary (requires attunement by a bard )

Dormant

While wearing this armor in its dormant state, you have a +1 bonus to AC. Additionally, this armor has 3 charges. Whenever you cast a bard spell that forces a saving throw, you can expend a charge and add 3 to the spell save DC for that spell. The charges reset after a long rest.

Awakened

While wearing this armor in its awakened state, you have a +2 bonus to AC. The armor gains an additional 2 charges, for a total of 5. Additionally, when you get hit with a melee attack, you can use your reaction to expend a charge and sheath yourself in scales, adding 3 to your AC until your next turn.

Exalted

While wearing this armor in its exalted state, you have a +3 bonus to AC. You can expend a charge and grow scaly wings, giving yourself a flying speed equal to your walking speed for 10 minutes. In combat, this takes a bonus action. While the wings are active, you can use a bonus action on your turn to blast a gust of wind at a creature within 5 feet of you. It must succeed on a strength save against your Spell Save DC or be pushed back in a straight line 15 feet from you.

 

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, bard , Combat, Warding

Item Tags: Combat Warding

Kaysjw27

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