Ahnka'ri, the Starseer is a smoky dark gray quartz ring lined with platinum trim. The dark mists within the crystalline quartz swirl and beckon eyes towards it, wherein one sees a perfect, magnified reflection of the stars as they are above.
This item functions as a Star Map for a Druid of the Stars. It also serves as a spellcasting focus for any spellcaster.
Features: while attuned, the ring glimmers with starlight and vibrates with stellar energy.
As an action, you may roll 5d4. The total equals the number of stars that then begin to orbit your head. These stars remain for up to 8 hours, so long as you remain alive and attuned. Once this feature has been used, it cannot be used again until completion of a long rest under the stars. While these stars orbit your head, you may choose 1 of the following effects that can be changed with an action:
~Dark Matter: An opalescent shimmer washes over your body. Gain temporary hit points equal to the number of stars orbiting your head. While in this form, you may sling any number of stars towards your allies, granting them advantage on their next attack before the start of your next turn and healing them for 2 per star spent. Taking damage in this form loses 1 star for every damage taken.
~Stellar Flare: Your eyes and fingertips glitter with white-hot radiant fire. In this form, you may sling any number of stars you have active at any number of enemies. As an action, Make spell attacks for each target. On hit, they take 1d6+WIS (or your spellcasting modifier, if it's different) radiant damage per star spent (only add your spell casting modifier once per enemy).
While in this form, you may spend 1 star as a bonus action to grant you fly speed for 1 round equal to your walking speed doubled. At the end of this round, you can no longer fly.
Additionally, You may spend 1 star as a reaction whenever you take damage from an attack roll within 5ft, causing that enemy to take 2d6+WIS(or your spellcasting modifier, if it's different) radiant damage on a failed DEX save, or half that on a success.
~Black Hole: Your lips darken as consumptive void fills your mind. You gain additional 1d6 force damage on melee attacks. As a bonus action, you may consume a star and cause an enemy you choose within 15ft to make a con save of DC equal to your spell DC. On fail, they take 2d6 force and are pulled 10ft. toward you. Success grants them half damage and they are not pulled.
~Supernova: You may only activate this form if you have 10 or more stars remaining. Upon shifting into this form you consume each star remaining, each creature within a 60ft radius sphere centered on you must make a constitution saving throw, including yourself. Creatures in this area take 2d10 radiant damage per star consumed--minimum of 20d10 and maximum of 40d10 on a failed save, and half as much on a successful save. If this damage reduces your HP to 0, you die and cannot be resurrected by anything short of a wish spell or divine intervention. If you die in this way, a new constellation appears in the sky as flavored by your choice.
Notes: Roll 5d4 to determine the number of charges., 1 hour to attune by someone who likes stars, Buff, Combat
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