Wand, very rare
This wand has 12 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend (maximum of level 8)
The wand regains 1d10 + 2 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and explodes causing 10d10 damage to everyone in a 30 ft radius.
Notes: Damage, Combat
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