Corals and barnacles encrust the rusty blade of this abyssal longsword, while a slimy tentacle wraps around the hilt – and the hand of its wielder.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
The longsword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with this weapon, you can expend 1 charge to fill with water (or empty out) the airway of the target. The creature must succeed a CD 15 Constitution saving throw or being choking. A choking creature is incapacitated until the end of its next turn, when the effect ends on it.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Incapacitated, Damage, Combat, Versatile, Sap
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