This pair of iron cuffs is suffused with a type of single-use magic intended to impede a magical prisoner from using their abilities. When locked onto a creature, they emit a soft purple glow.
You can use an action to place these cuffs on an incapacitated creature. The cuffs adjust to fit a creature of Small to Large size. The cuffs place the bound creature and all else within 5 feet under the effects of an antimagic field. They don't impede limb movement like shackles or manacles would, however.
You and any creature you designate when you use the cuffs can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the cuffs.
If the cuffs are destroyed or removed, or the cuffed creature dies, the purple glow fades and the antimagic effect is dispelled. They cannot be reused without being enchanted again, a security measure to ensure prisoners can't slip their restraints and cuff their jailers.
Notes: Control, Utility
Comments