Armor (shield), artifact

While holding this shield, you may have a bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Requires Attunement: Once attuned, a spiritual link to the Deepfather is made, allowing levels in paladin to be taken. You must remain attuned to continue to use the divine power. This magic item also changes depending what level you are, granting more power as a reflection of its wielder’s power.

At level 1: Your charisma score becomes 13 while you are attuned to this item. If your charisma is higher than 13, you are not affected. While holding this shield, you have 3 charges that replenish at dawn. You can cast any of the following first level spells with 1 charge. Animal Friendship, Create or Destroy Water, and Fog Cloud. The spellcasting DC for Animal Friendship is equal to 8 + Charisma Modifier + Proficiency Bonus, and aquatic and marine life have disadvantage against the save for Animal Friendship.

At level 5: Your charisma score becomes 15 while you are attuned to this item. If your charisma is higher than 15, you are not affected. While holding this shield, you gain a +1 bonus to your AC and can cast the 2 level spell “Alter Self” at will without requiring concentration (aquatic adaptation only).

At level 10: Your charisma score becomes 17 while you are attuned to this item. If your charisma is higher than 17, you are not affected. While holding this shield, you gain a +2 bonus to your AC and can cast the 3 level spell “Water Breathing” once per dawn.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Combat, Warding

Item Tags: Combat Warding

BattlemasterCavalier

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