This bag has an interior space considerably larger than its outside dimensions, roughly 1 foot in diameter at the mouth and 1 foot deep. The bag can hold up to 100 pounds, not exceeding a volume of 25 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires an action when reached into like one of the more common magical bags bag of holding for example. When attuned to a magic user, they may retrieve a component, focus, or other item needed for spell from the bag during spell casting without expending an action by simply waiving a hand over the bag's opening while thinking of the spell.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a Bag of Magical Components inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Magic user., Utility, Container
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Posted May 24, 2019Mostly made to figure out how to create with the D&D beyond homebrew item system.