You have a +1 bonus to attack and damage rolls made with this weapon. You can expend 2d4 hit points at the beginning of your turn to increase your range with the weapon by 5ft if the weapon is in melee form or double if its in its ranged form.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Curse: The weapon is cursed and if you become attuned to it, it extends the curse to you. As long as you remained cursed, you have disadvantage on attack rolls against demons with this weapon. When a hostile creature is reduced to 0 hit points with a non-lethal attack, you must make a DC 13 charisma saving throw. On a failure the weapon changes its form to make it a killing blow., By a non-lawful and non-good creature, Heavy, Two-Handed, Graze
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