Wondrous Item, uncommon

Inside this simple burlap pouch are [roll]2d4[/roll] seeds ready to germinate. 

As an action, you can plant a seed and water it. The seed will produce an effect 1 minute later from the ground where it was planted. Roll [roll]1d20[/roll] to determine the effect.

 

d20 Effect
01 1d6 shriekers sprout from the ground
02-05 A geyser erupts and spouts acid 30 feet into the air for [roll]1d12[/roll] rounds.
05-10 A cherry blossom tree grows 30 ft into the air, in full bloom. Roll [roll]1d4[/roll]. On an even roll, the tree contains fruit that restores [roll]1d6[/roll] hit points. On an odd roll, the tree contains fruit that causes [roll]1d6[/roll] poison damage.
10-15 A tree house springs into being 40 ft above the ground. The tree house contains 2 beds and enough rations for [roll]1d4[/roll] days. The tree house is lit up and cannot be hidden.
16-19 A hedge grows in the shape of the face of a deity of the DM's choosing. Players can ask the DM 2 questions and the DM must answer truthfully. 
20 A cornucopia springs forth. The DM decides what springs forth. The player can request from the following: food, weapons, clothing, insects, items, magic items of common or lesser rarity.

Notes: Damage, Control, Utility, Combat

Item Tags: Damage Control Utility Combat

RicardoDaes

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