Wondrous Item, uncommon
Inside this simple burlap pouch are [roll]2d4[/roll] seeds ready to germinate.
As an action, you can plant a seed and water it. The seed will produce an effect 1 minute later from the ground where it was planted. Roll [roll]1d20[/roll] to determine the effect.
| d20 | Effect |
|---|---|
| 01 | 1d6 shriekers sprout from the ground |
| 02-05 | A geyser erupts and spouts acid 30 feet into the air for [roll]1d12[/roll] rounds. |
| 05-10 | A cherry blossom tree grows 30 ft into the air, in full bloom. Roll [roll]1d4[/roll]. On an even roll, the tree contains fruit that restores [roll]1d6[/roll] hit points. On an odd roll, the tree contains fruit that causes [roll]1d6[/roll] poison damage. |
| 10-15 | A tree house springs into being 40 ft above the ground. The tree house contains 2 beds and enough rations for [roll]1d4[/roll] days. The tree house is lit up and cannot be hidden. |
| 16-19 | A hedge grows in the shape of the face of a deity of the DM's choosing. Players can ask the DM 2 questions and the DM must answer truthfully. |
| 20 | A cornucopia springs forth. The DM decides what springs forth. The player can request from the following: food, weapons, clothing, insects, items, magic items of common or lesser rarity. |
Notes: Damage, Control, Utility, Combat
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