Weapon (greatsword), common

A bat'leth is a weapon used for close, hand to hand combat. It is essentially a long curved blade with 4 points along the length of the blade, and 1 long hand grip or 3 smaller ones. It's a heavy two-handed weapon,  requiring strength to wield it.

On a hit, the target takes 2d8 slashing damage. If the wielder hits, they may choose to take a bonus action to swing or stab with the other side of the blade and do an extra 1d6 slashing damage or 1d10 piercing damage.

 When proficient with this weapon and wielding in combat, you can use your reaction to attempt to parry a slashing weapon by rolling a DEX saving throw of 16 against the attack roll of the enemy attacking you. If successful, the attack is cancelled and the opponent is disarmed. If you fail more than 3 times in a session of combat, your weapon is knocked out of your hands.  

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Slashing, Damage: Slashing, Weapon Property: Heavy, Weapon Property: Two-Handed, Weapon Property: Versatile, Weapon Property: Versatile, Bonus: Proficiency Bonus, Damage: Piercing, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

StevenKimbell