+2 to all rolls with this weapon
1d10 Piercing Damage
Its makes the target roll a DC 13 Constitution Save, if it fails it must roll a d6 to following table.
1–2: Confusion. On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it’s holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.
3–4 Paralysis. The target is paralyzed until the end of its next turn.
5–6: Poison. The target takes 13 (2d10) poison
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Heavy, Reach, Two-Handed, Cleave
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/19/2022 12:22:57 AM
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2
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1
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5e
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Coming Soon
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9/19/2022 10:30:47 PM
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4
|
1
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Coming Soon
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