Armor (shield), uncommon

A small round shield made of green skulls and an asymmetrical arrangement of tusks and horns.

 

  • While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
  • When you are hit by an attack and an ally is within 5 feet of you, you can use your REACTION to cause them to be potentially hit against their armor class instead. You can’t use this reaction again until you finish a short or long rest.

Cursed. When wielded as a shield, the user can instantly feel its magical properties, but they are compulsed to always use the shield in battle. Natural rolls of 1-5 are considered CRITICAL MISSES. If the user attempts to discard the shield. It magically returns to the user's equipment. The user may release the shield with a Remove Curse spell. The shield may also be destroyed by magical means. Hardness: 10  HP: 60

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Combat, Warding

Item Tags: Combat Warding

OldManPsychic

Comments

Posts Quoted:
Reply
Clear All Quotes