Weapon (revolver), legendary (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon. This weapon cannot be separated from your person nor can you git rid of it, whenever discarded it appears back on your person in a puff of black smoke. Any creature that touches the weapon besides you takes 2d6 fire damage and is forced to drop it, this damage negates all immunity and resistances. 

 

Second layer of Hell, Dis. 

Once per long rest, You can create spectral copies of anarchy equal to your proficiency bonus (min of 1) and roll an attack for each copy against any targets within range. Enemies hit by this attack take an additional 2d6 fire damage. This damage cannot be resisted and immunity to fire damage becomes resistance.

In addition, Once per turn when you're hit with an attack that deals fire damage, you instead absorb it into Anarchy healing for half of the damage, you can use this feature a number of times equivalent to you proficiency bonus (min of 1) per long rest. 

 

 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

Poiklman

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