Weapon (mace), uncommon (requires attunement by a Requires attunement by Warforged)

This custom armblade is primarily used as a magical forge hammer but can be used as a melee weapon equivalent to a magical mace.  As an armblade, this weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.

As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.

As a free action, the wielder can speak a command word to activate the hammer's magical properties, enveloping the hammer's head in magical flame that produces a dim light in a 10-foot radius.  Attacks made while the hammer is engulfed in flame deal an additional 1d4 fire damage.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Fire, Requires attunement by Warforged, Damage, Combat, Sap

Item Tags: Damage Combat

Rezornath

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