You have a +2 bonus to AC while wearing this armor.
Whilst you are submerged you have a +2 bonus to your AC, have a swim speed equal to twice your movement speed, and you are able to breathe underwater. You are unaffected by currents, unless you choose to be, in which case you can use them to your advantage, increasing your speed by that of the current.
You can use your action to create a depth charge exploding from the armor. All creatures within a 15 foot radius of you must make a DC 14 Dexterity saving throw, taking 4d6 bludgeoning damage or half as much on a successful save. If you are underwater, the depth charge creates a vortex on your current location with a radius of 15-foot for 1 minute. Whilst within the vortex all other creatures must succeed a DC 14 Strength saving throw to perform any actions, or to move out of the vortex. A creature outside of vortex can attempt to pull a creature within reach from the vortex by
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Combat, Warding
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