(attunement is use for extra stuff at bottom)
This item first appears to be a elongated Large sealed iron barrel weighing 2500 pounds. The barrel has a hidden catch, which can be found with a successful DC 15 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing ten Medium or smaller creatures to crawl inside. there is a control panel with the correct control used, the apparatus transforms to resemble a giant ant like walker. The apparatus of Asrewrath is a huge object (45ftx35ft) with the following statistics:
Armor Class: 21
Hit Points: 800
Speed: 30 ft., swim 30 ft., tunnel 10ft. . (or 0 ft. for all if the legs aren't extended)
Damage Immunities: poison, psychic
To be used as a transport vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 80 hours of breathing, divided by the number of breathing creatures inside.
The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
The apparatus has lights that will turn on in dim or darker light (automatically) and will illuminate 30ft in front of the apparatus.
The apparatus has a magical property to mark its position and direction it is facing on any map inside the apparatus as long as the apparatus is within the space the map depicts, all maps lose this property the second they leave the apparatus.
the hatch on the apparatus is manually operated and acts like a door but when closed seals to the apparatus
the apparatus has a viewing window in front of the controls that allows you to see your vision in front of it (it is just magic glass that is as strong as iron)
the apparatus is controlled by a lever, a wheel, two foot pedals, a pull cable which do the following two can be done on each players turn
foot pedals one when pressed makes the apparatus move forward while the other make the apparatus move backwards (will only move up to 60ft per turn max no matter how many people push the foot pedals)
wheel which when turned will cause the apparatus to turn in that direction
lever which controls depth when in water and will cause the apparatus to tunnel into the ground when on ground ( will cause decent / ascent of 30ft or less (player choses) in water to a max of 60ft per round (requires being pulled twice) while tunneling will cause decent / ascent of 10ft or less (player choses) to a max of 20ft per round (requires being pulled twice))
pull cable this when pulled will cause the apparatus to transform into an ant like walker if pulled again will cause it to transform into a elongated Large sealed iron barrel.
attuned users can also do the flowing on top of what you can do un-attuned above and can also
- know the exact location of the apparatus
- turn on and off the lights
- psychically control the apparatus while inside of it (meaning you can take as many actions as you want per turn in it)
- see through and control the eyestalks range 5ft (you could use this to see what is above you if you were underground by extending the eye stalks above ground) ( darkvision 60ft is the apparatus's sight.)
Notes: the imaged use here was driven from prefabs made by Lethalmud on redit I want to give credit where credit is due, meditating inside the apparatus for 1h , Utility, Exploration, Combat
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