This warhammer of ancient dwarven make was previously forged and enchanted with arcane sigils of the abjuration and evocation school. Used by the great War Mages ancient to the continent of Kalamor, these warhammers were famously employed to provide these mages with a reliable melee option to never truly leave mages without a capable reserve.
You have a +1 bonus to melee attack, spell attack, and damage rolls made with this magic weapon.
This weapon counts as a spellcasting focus for arcane casters, after hitting a creature with this weapon, you can channel a cantrip through the head of this weapon. The cantrip automatically hits the creature struck with this weapon.
This weapon has 3 charges and recharges 1d3 charges at dawn. By spending a charge, the wielder of an Arcane Battlehammer can cast the Absorb Elements (1 charge) at 1st level, Mage Armor (1 charge), or Shield (1 charge).
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Bonus: Spell Attacks, by a creature capable of casting arcane spells, Combat, Focus, Versatile, Push
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