Weapon (warhammer), rare (requires attunement by a Can only be attuned by a creature or being with a Strength of 17 or higher.)

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.

Hammer holds four charges. As a bonus action you can spend a charge and roll a D4 to add a condition to an attack.
1 - Target is knocked prone.
2 - Target takes one level of exhaustion.
3 - Target is stunned for 2 rounds.
4 - Target is knocked unconscious until stabilized.

Hammer also contains one charge of a Fire Shield spell.
As a bonus action, can be deactivated to the Aegis Hammer (light hammer).

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Additional, Prone, Exhaustion, Stunned, Unconscious, Can only be attuned by a creature or being with a Strength of 17 or higher., Damage, Combat, Versatile, Push

Item Tags: Damage Combat

mattXclark

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