This purple potion glows dimly with octarine light. It swirls and sparkles in its small, stoppered bottle.
When you drink this potion, you regain expended spell slots. Roll 1D6- you choose spell slots to regain that have COMBINED level that is equal to or less than the result. none of the slots can be 5th level or higher.
For one hour after drinking aqua delirium, roll 1D20 each time you cast a spell of 1st level or higher. on a 1, you trigger a random arcane anomaly.
If you consume more than on dose of aqua delirium before finishing a long rest, you take 1D12 necrotic damage for each spell level regained, and your hit point maximum is reduced by the amount of damage taken until you finish a long rest.
When a creature who cannot cast spells drinks this potion, they immediately take 3D6 necrotic damage and gain 1 level of contamination.
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