This armor was created by Archdruids that are now long forgotten, imbued with the power of nature, granting you the following benefits
You have a +2 bonus to AC while wearing this armor.
Once per long-rest, you are able to spend an action to regain one wild shape charge.
You are able to cast the spell transport via plants at 6th level a number of times equal to your Wisdom modifier {{modifier:wis}}. You regain all charges at dawn
While you have this armor equipped, you gain advantage on all Wisdom (Animal Handling) checks and you gain a +2 to your Wisdom score
Come no further. As an action, you can expend 1 charge to cause any ground within 10ft of you to become difficult terrain, causing anything that ends its turn in the area to make a Dexterity saving throw against your spell save DC, where on a failed save they cannot move until your next turn where they may repeat the save. The armor has 5 charges, you regain 1d3 charges at dawn.
This armor may only be attuned by Druids, Rangers and those who have communed with nature and received an Archdruids blessing.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Bonus: Ability Score Maximum, Advantage: Animal Handling, spending a full long-rest in a forest, meditating over the armor, communing with nature, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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