Wondrous Item, very rare

The Baggy of Holding can be drawn from 6 times a day. Each time a creature reaches in the bag a small edible candy appears. It will disappear if not consumed within 1 hour. Only one candy can be eaten per creature per day. Candy will have no effect if one has already been taken since the previous dawn. The creature who consumes the candy must roll 1d6 after consumption to find out the effect.

Possible effects:

1 - Wow, everything takes so long to happen now! The creature's perception of time is slowed down. Advantage granted on all saving throws and disadvantage given to any attack roll made against the creature for 1 hour. The creature could really use a snack. The creature must make a DC11(WIS) Saving Throw to see if the creature stops to eat on its next action after each successful saving throw or missed attack. 

2 - This is the greatest idea ever! The creature becomes extremely confident. Advantage granted on all ability checks and attack rolls for 1 hour. Cannot heal themselves by any means while under this effect.

3 - Just let me take a nap right here. The creature becomes extremely tired but all pain is numbed. The creature suffers loss of half their movement speed for 1 hour but takes half of all damage while affected. Creature goes to sleep as the effect ends and sleeps for 30 minutes.

4 - CAN NO ONE SEE THIS?! Small pink ethereal gnomes appear to the creature but no one else sees or hears them. The DM flips a coin to see if they are friendly. Call it in the air. This effect lasts 1 hour. If the ethereal gnomes are not friendly, they will try to distract and taunt the creature, the creature has disadvantage on attacks while affected. If they are friendly, they help the creature in any way possible and the creature has advantage on any attack they make against another creature while affected. 

5 - Keep moving! Gotta keep moving! The creature vibrates with energy. The creature gains twice its movement speed and 1 extra Attack action with their weapon each round but must use all of their movement speed each round of combat. The creature cannot stop in a space within 30 feet of the last place it stopped. If no space is available that meets this criteria the creature goes into the prone position and does pushups until their turn on the next round. Player is considered Prone. This effect lasts for 1 hour. 

6 - Share the love. A magical wave emanates outward from the creature for 1 percentile die roll amount of feet. Each creature inside this area must succeed in a DC15 (WIS) Saving Throw. On a successful roll, they are unaffected. On a failed roll, they become friends with the other affected creatures for 1 hour. The original creature is automatically under this effect. Creatures return to normal mindset after the effect wears off.

 

matfalkner

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